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Wildstar science tab
Wildstar science tab





I like both since tab target has been a thing forever to me when it comes to MMOs but the new action style in other games has given me a new perspective and enjoyment from the game. I would prefer to go action combat purely because it's different and more fun to me these days. If intrepid does a good job with the combat design even if hybrid combat isn't Amazing, players will be ok with that. (1k crit is so much better than a 40k crit) Oh and I'd rather have small stats/damage numbers, the old-school style. Gear having a low impact on a character's power is also very important, like legendary items having only a little difference in stats than BiS - Gear having 30 to 40% influence in power would also be amazing - not having such a hard counter "rock-paper-scissors" system with plate/leather/cloth, giving plate users a chance to fight back against mages, and cloth users a chance against plate. I really hope intrepid follows the design of 1 minute to 30 seconds for TTK (taking glass cannons into consideration) this makes combat so much better than just being killed by a mage in 3 seconds without a chance of fighting back. I hope Intrepid can find a good solution for hitboxes as well, I would like to see lots of AoEs, counters and CC breaks, a complex combat system that gives you a good skill gap and most importantly a Long TTK

wildstar science tab

Since Hard CCs will be tied to Action skills, I believe my focus will be on action, I will probably mainly play with the action camera, I hope Intrepid can manage to implement the hybrid combat correctly, It's not something easy to achieve. While many of you made strong cases for why action combat was your favorite, our team appreciated this appeal for tab targeting

  • A desire for more mobility skills and more responsive/fluid movement overall was expressed by those on all ends of the action/tab combat spectrum.
  • Some shared that they had no real preference either way, and would simply select skills based on their current build and play style.
  • Those who planned to focus more on tab-targeted skills shared their preference for more accessible and less reactive gameplay, especially when it comes to healing.
  • Others who preferred action-style combat highlighted that it felt more engaging and skillful to them overall.
  • Those who planned to focus more on action-based skills shared that their choice was at least partially due to hard CC and higher damage abilities being available (risk vs.
  • UPDATE: Hallo again friends - thank you for taking the time to share your thoughts on our latest Dev Discussion! After gathering up your responses for our team, here was some of your top feedback: Keep an eye out for our next Dev Discussion topic regarding mentoring!

    wildstar science tab

    In terms of Ashes’ hybrid combat system - where do you think you’ll be speccing your character? Majority action based skills? Majority tab-based skills? An even mix of both? Why? Join in on the Dev Discussion and share what makes gaming special to you! Our design team has compiled a list of burning questions we'd love to get your feedback on regarding gameplay, your past MMO experiences, and more.

    wildstar science tab

    Glorious Ashes community - it's time for another Dev Discussion! Dev Discussion topics are kind of like a "reverse Q&A" - rather than you asking us questions about Ashes of Creation, we want to ask YOU what your thoughts are.







    Wildstar science tab